Room 127

Room 127

Room 127 Room 127 consists of a series of medicine dispenser box dioramas. It invites the audience to take a glimpse into the life of a stranger, who is dealing with a chronic illness. Nestling inside the compartments of this pill box are tiny scenes that are accompanied by an audio track. One box represents one person with one condition. About the project Life can change rapidly when you are diagnosed with a chronic illness. All of a sudden your calander is full with doctor’s appointments and your nightstand is overflowing with all sorts of medication. It can take months until you receive the right treatment. Additionally to understanding all of the medical jargon, you also have to deal with the people around you. Friends, family and even doctors that show little empathy. You can’t avoid all the ridicilous advice you will hear in the following months. Have you tried cinnamon? A juice cleanse? Chia seeds work wonders! Project Room 127 shows excerpts of lives that are impacted by a chronic condition. Nestling inside medicine dispenser boxes are small scenes, that tell a story over the course of a week. The audience is invited to closly examine these dioramas, and listen to accompanying audio tracks. Each single box represents one person and one disease, from diabetes to rheuma to conditions, that you might have never heard of. Conditions, that are not terminal but also won’t go away. The goal is to set up a small exhibition, made out of a number of different boxes, that can be showcased at different locations – from museums to hospitals.   Box 1...
Siedler von Süd-Wien

Siedler von Süd-Wien

DIE SIEDLER VON SÜD-WIEN Play:Vienna in Kooperation mit Werk X gefördert von SHIFT III / basiskultur Im Projekt „Die Siedler von Süd-Wien“ entwickelt Play:Vienna gemeinsam mit Menschen vor Ort ein theatrales Spiel, welches die Siedlungen Kabelwerk, Schöpfwerk und Alterlaa unter dem Motto „Recht auf Stadt“ miteinander verbindet, Zugänge, Austausch und gemeinsame Utopien der Selbstermächtigung schafft und spielerisch erlebbar macht. Von September 2019 bis Mai 2020 erarbeitet Play:Vienna in den Siedlungen Kabelwerk, Schöpfwerk und Alterlaa ein nachhaltiges Spielkonzept, welches dann jedes Jahr von Freiwilligen wiederholbar veranstaltet werden kann und sich an die Begebenheiten vor Ort anpasst. current projects Die Siedler von Süd-Wien Catrina find me on twitter @bluehirsch on instagram @bluehirsch collective work play:vienna backlab...
Wee need to talk.

Wee need to talk.

We need to talk. a game by hildegard jonathan. A stranger sits opposite you, you don’t know them and they don’t know you. A table between you, a kind of border. The smell of coffee lingers in the air. You have no idea who they are and what they want, but you are curious. A set of cards: A tool to uncover the parts of your personality you didn’t even know existed. „We need to talk.“ is a game for two people about curiosity, coming together, and communication between two strangers. What is important to you? And is there something you do not want to reveal to anyone? „We need to talk.“ will be presented at the Tent without Borders at Sziget Festival 2019 in...
Cornerbar

Cornerbar

Cornerbar with Michael Moser (breaded escalope) Ultralight, handlich im Transport und voll ausgestattet mit Periskop – macht jede Ecke zum Szenelokal.  Für alle, die lieber draußen...
Shop On Shop Off Tours

Shop On Shop Off Tours

Shop on Shop Off Tours – an audioguide for Wien Mitte The Mall with Ilkin Beste Cirak and Frank Daubenfeld This projects wants to question not only the spaces we dedicate to shopping in our cities, but also our habits and routines all surrounding the everyday activity that is shopping.
Audience members are wearing headphones and are guided through Wien Mitte The Mall. The focal point in this project is not the hustle and bustle of the mall, but rather the individual with their own experience and perception. How do you use the space differently, if your conception of a familiar place is changed? There are three different tours avaiable, all focusing on a different element of the mall. You can find this project...